However AC runs fine when started by the exact same command (just without apitrace): $ &> apitrace.txt WINEPREFIX=~/Games/uplay/ LD_LIBRARY_PATH="/home/user/.local/share/lutris/runners/wine/tkg-4.0-x86_64/lib:/home/user/.local/share/lutris/runners/wine/tkg-4.0-x86_64/lib64:/lib:/lib64:/usr/lib:/usr/lib64:/usr/lib32:/usr/lib64:/home/user/.local/share/lutris/runtime/Ubuntu-18.04-i686:/home/user/.local/share/lutris/runtime/Ubuntu-18.04-x86_64:$LD_LIBRARY_PATH" WINEESYNC=1 WINEDLLOVERRIDES="xaudio2_7=n,b nvapi,nvapi64=" DXVK_HUD=0 DRI_PRIME=0 ~/.local/share/lutris/runners/wine/tkg-4.0-x86_64/bin/wine ~/Dokumente/apitrace-msvc/x86/bin/apitrace.exe trace -a dxgi ~/"Games/uplay/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/games/Assassin's Creed IV Black Flag/AC4BFSP.exe" Unfortunately the game crashes about a second after going to fullscreen when started with apitrace (If I understood it correctly apitrace shouldn't be executed with DXVK?): DXVK version: 0.93 and 0.96 (tested with both). Software informationĪssassins Creed IV: Black Flag System information Which proves to me that the crash is at least DXVK related. Whereas DXVK was easily able run with 60 FPS (capped at my monitor's refresh rate). Although using wined3d it's pretty unplayable at ~5-10 fps. But my log still stops way before the crash happens and doesn't contain any error messages.Īnyway I tried without dxvk and the game works wothout any problems. After trying a few times I was able kill AC and my X Server via ssh. So I had to reset my PC and I wasn't able to retrieve any debug messages from wine. The thing is that my whole system becomes unresponsive and I can't even change to a different tty. When playing Assassins Creed IV using DXVK it crashes as soon as I get to the first future storyline scene (Directly after maneuvering the merchant's ship out of the bay at the beginning).
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